Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Callic Veratar
Power of the Phoenix
75
|
Posted - 2011.11.15 16:35:00 -
[1] - Quote
- Drones should have little guns on them instead of shooting out of fixed barrels at weird angles. - Mining Drones should face towards the rock instead of shooting through the side. - All planets are assumed to have a vertical axis, so some have rings that tumble as they spin. - (Planets also spin too fast and don't orbit the sun, but those are a bit bigger than graphical changes.) - Engines fire if a ship is moving, no matter why it's moving (a bumped ship turns its engines on for some reason). - Normal, AB, and MWD looks the same (at least it did). - Invuln/Booster effects don't cover all ships properly (parts of the hull of the hulk are outside the shields) - Mining Crystal Lasers are all the same |

Callic Veratar
Power of the Phoenix
82
|
Posted - 2011.11.17 18:59:00 -
[2] - Quote
The bestest thing ever would be ship explosions like the bumpers from AT9. |

Callic Veratar
Power of the Phoenix
82
|
Posted - 2011.11.17 20:43:00 -
[3] - Quote
XY Zed wrote:This may or may not have been mentioned, but I wish the sun wasn't so god damn bright. God, the suns are bright. Did I mention the suns are too damn bright? 
Hasn't anyone ever told you not to look directly at the sun? It could burn your eyes out.
//NFP - working as intended |

Callic Veratar
Power of the Phoenix
83
|
Posted - 2011.11.18 20:40:00 -
[4] - Quote
CCP t0rfifrans wrote:Yeah, not everyone agrees on that on the dev team. Many feel that the crews should simply perish, given how easily replaceable they are in the world of New Eden... Buf since it's on the wiki, then yes, a few people might survive in some instances 
With the current ship explosion system, the time between still alive and wreck is a matter of 2 or 3 seconds. If the ship entered an unstable tumbling explosion for a 5 to 30 seconds (depending on the size of the ship), there could be a lot of time for escape pods. |

Callic Veratar
Power of the Phoenix
83
|
Posted - 2011.11.18 20:46:00 -
[5] - Quote
An option for altering the in-space sounds could be awesome:
Normal - the current settings, not too loud, not too quiet just SFX for everything, things sound "realistic" assuming we could hear sound in space. Sci-Fi - exaggerated sounds like the old jump gates, heavy bass for artillery, fun stuff Realistic - Sound only comes from what comes in contact with the hull of your ship. Weapons fire, engines, radio chatter: everything else is silent, including while you have active shields. |
|
|